Keep your campaign alive between sessions.

Inergy listens at the table, writes the recap, updates your world, and brings your players back up to speed, even after weeks off.

Running a campaign? Try it free for a month.

The free plan is free every month, not for one month: one campaign, 30 questions to the brain and one live session a night. What's in each plan.

Three weeks off, and nobody remembers who the merchant was.

Campaigns rarely die from a bad session. They die from the gap after one — someone moves, someone has a baby, a month goes past and the thread goes cold.

Then restarting costs more than the night is worth. Who was the merchant, what did we promise him, whose notes have it. So the date slips again, and that is how it ends.

During the session.

The live board catches what is said at the table while it is said. It was built for people in a room together — your laptop open at the head of it, your players' phones in their hands — rather than for a call.

It is name-aware. The names you invented come out spelled the way you spell them, because you tell it how they sound once and it stops guessing.

It works for a table playing online too. In person is what it was built around.

The Inergy canon board during a real session: lines spoken at the table, each with who said it.
Lines from a real session. Captured as they were said, with who said them.

After the session.

The recap is written from what actually happened that night — the lines that were said, not a summary of a summary.

Campaign Updates then reads the night against your records and tells you what is now out of date: the NPCs, the factions, the places, the secrets. It proposes; you approve, one card at a time. Nothing reaches your world until you press.

The timeline fills itself in while that happens.

Before the next one.

“Previously on…” Each player gets a short crawl of their own story so far, told from their character's point of view, as they come back in. Three weeks off stops mattering.

Session prep. Starts from where you left off rather than from a blank page, and drafts the night with you. See it

The campaign brain. Ask it anything about the campaign. It remembers all of it, and it cites the records it answered from, so you can check it instead of trusting it. See it

Next Scene. For the moment at the table when they go somewhere you did not prep.

For your players.

Players build their own live screen out of widgets and bring it to the table on a phone, so the night is not only happening on your laptop.

When you end the session they land on a page of their own: their titles, their achievements, what their character did that night. It is the thing that gives them a reason to think about the campaign on a Tuesday.

You run the game.

No AI art. None, anywhere in it.

AI never runs the game. It does not take a turn, play an NPC at your table or decide what happens.

Secrets stay yours. What you mark secret is never shown to a player, on any screen they can open.

Nothing changes without you. Every proposed change to your world waits on your approval.

Your campaign is yours. Never sold, never shared, never used for advertising or to train AI. Ask and it is deleted.